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3D Modelling and Rendering
Architectural drawings and layouts of all kinds.
Interior design and facility planning.
Line drawings for the fine arts.
Using 3D-Studio Max, is an important part of communicating with the drawing community.
Achieve impressive presentations by presenting them in 3D dynamic views.
Gain a competitive edge by taking the time to build full 3D drawings
A new paradigm for Design Visualization.
3D Studio Max is much more than just a form creation tool.
Photographic & natural backgrounds to create extraordinary environment.
The Special effects & lighting effects make it much more vibrant.
Integrated Keyframe Animation. Subtle Visual Effects
Visual effects are available like fog, atmospheric effects
Volumetric lighting and the effect of fire makes it Powerful & Natural
Powerful Materials Editor
Simple materials with full control of color,textures shininess
Strength of shininess, self-illumination and opacity are built-in
Rich Lighting Tools - Quick, precise control of lighting effects
Nondestructive Booleans & Lofts Merging outer Scenes
Film Clips with the Project made in 3D Studio Max.
Auto Back Light-Automatically position the sun for any day of the year
Any time of day, or any angle true north relative to your model .
Building Exterior Design:Interior Design
Create 3D Models and Render them into Images or Movie Clips.
With Autodesk 3D Studio Max, you can create High resolution
True-colour Image files for Corporate Presentations,
Broadcast Graphics, Interior designing,
Walk-through Views, Design & Development. Enhance the look of your interiors with special effects.
Give a Realistic look to your interiors & your Architectural Designs
Getting Started
Course Introduction
Learning Objectives
Configuring 3ds Max and 3ds Max Design
Setting Up Units
Setting Display Units to Architectural
Assigning a Project Folder
Creating a Prototype File
Configuring the Default UI and Presets
Maximizing the Workspace
Synchronizing the User Interface and Default Presets
Accessing the Help System
Understanding Object Interaction
Pre-Planning the Production
Developing the Storyboard Sketch Style
Examining a Sample Storyboard
Planning Scene Level of Detail
Understanding Level of Detail
Planning File Output
Outputting for Print/Web
Reviewing Still Image Types
Examining Animation Output
Reviewing Animation Output Types
Working with Layers
Previsualizing a Scene
Configuring In Viewport Previsualization with Nitrous
Modeling in 3ds Max
Understanding Shapes
Saving Incremental Files
Cloning Shapes
Creating Outline Shapes
Attaching Shapes
Editing Closed 2D Shapes
Trimming and Welding Splines
Filleting a Vertex
Understanding Mesh and Poly Objects
Discovering the Editable Poly Object Type
Converting Object Types
Learning the Graphite Modeling Tools
Working with the Paint Deform Tool
Using the Conform Paint Tool
Understanding 2D and 3D Objects
Introducing Compound Objects
Working with ProBoolean
Using Shapemerge
Aligning the Road
Exploring More Editable Poly
Merging Objects
Working with Caddies
Modeling Windows
Modeling a Window Frame
Modeling a Window Pane
Examining Modifiers and the Modifier Stack
Learning About Object Space Modifiers
Adding a Bevel Profile Modifier
Editing 2D Shapes
Stacking Modifiers
Editing Modifiers
Understanding World Space Modifiers
Editing the Map Scalar Modifier
Understanding Object Painting
Painting a Scene
Discovering AEC Objects
Building with AEC Walls
Installing a Door
Adding Windows
Modeling - Best Practices
Introducing Materials
Understanding the Slate Material Editor
Creating Schematic Materials
Learning the Arch & Design Material
Adjusting Shaders
Editing Reflectivity
Assigning a Material
Using Map Patterns
Simulating Geometry
Setting Transparency
Calculating map sizes
Creating a Tile Map
Determining Map Coverage
Adding a UVW Map Modifier
Working with Unwrap UVW
Working with Multiple Materials
Discovering the Multi/Sub-Object Material
Setting Material ID's
Editing Material ID's
Assigning a Multi/Sub-Object Material
Understanding Blend and Masks
Using a Blend Material
Masking with Materials
Understanding Substance Textures
Working with Substance Textures
Discovering Material Libraries
Understanding Autodesk Materials Libraries
Using an Autodesk Library Material
Creating a New Library
Learning Direct and Indirect Light
Discovering Daylight
Placing a Daylight System
Adjusting Location
Adjusting Physical Sky
Understanding Photometric Lights
Enabling Streetlights in a Scene
Changing Photometric Light Presets
Understanding Indirect Light
Calculating Indirect Illumination
Working with Final Gather
Setting Final Gather Bounces
Using Sky Portals
Learning about Global Illumination
Setting Interior Night Lighting
Using Photometric Web Files
Enabling Global Illumination
Introducing Rendering
Learning About Still Images
Understanding Still Image Resolution
Rendering Still Images
Setting Render Presets
Understanding Still Image File Types
Choosing Still Image File Types
Rendering Animations
Understanding Image Resolution for Animations
Setting Animation Resolution
Understanding Animation File Types
Creating a Preview Animation
Rendering Sequential Images
Using the RAM Player
Saving with Animation CoDecs
Discovering iRay
Visualizing Realistic Lighting with VRay
Understanding the Camera's Importance
Discovering Traditional Camera Shots
Learning Effective Camera Distance
Changing Viewer Distance
Discovering Depth of Field
Adding Depth of Field to Control Focus
Understanding Camera Angles
Adjusting Camera Angles
Discovering Composition Essentials
Learning the Rule of Thirds
Implementing the Rule of Thirds
Discovering Diagonals
Establishing Diagonals
Understanding Animation Concepts
Discovering Object Animation
Exploring Keyframe Animation
Keyframing a Moving Object
Understanding Path Animation
Animating on a Path
Understanding Velocity Control
Applying an Ease Curve
Learning Camera Animation Basics
Separating Camera Position and Rotation Control
Animating a Dummy on a Path
Linking a Hierarchy
Understanding Lighting Preparation
Creating a Ground Plane
Discovering the Daylight System
Adding a Daylight System
Configuring the Daylight System
Exploring Skylight Portals
Adjusting Exposure Control
Understanding Scene Materials
Identifying Scene Materials
Creating Material for the Ground Plane
Adding Beige Wall Paint Material
Adjusting The BRDF Function Curve
Exploring Window and Frame Materials
Using The Multi/Sub-Object Material
Adding an Autodesk Material Glazing for Windows
Applying an Autodesk Material Metal for the Window Frames
Introducing Lighting Analysis for Presentation
Understanding Lighting Analysis Tools
Using the Lighting Analysis Assistant
Incorporating Light Meters
Configuring Lighting Analysis Image Overlay
Rendering a Complete Analysis
Adjusting Exposure
Configuring Mental Ray
Setting Common Rendering Settings
Rendering a Final Image
Introduction to Photoshop
V-Ray Application